In-game, however, the impact of this setting is likely to be much higher if Extended Distance Scaling is enabled, although this will only be while flying.īottom Line: High Detail Streaming While Flying may have a significant impact on performance, but only while flying. Per our benchmarks, this setting had only a 3 FPS impact on framerates. High Detail Streaming While Flying: This is a PC-exclusive feature that allows for quality ground assets, like trees and vehicles, to be streamed while flying to minimize object pop-in. We recommend disabling this setting as the view distance with the standard Distance Scaling setting maxed out is already quite high. At 80 percent and maximum, we saw drops of 36 and 38 FPS respectively.īottom Line: Extended Distance Scaling has a 25-40 percent impact on performance. With the setting set to 50 percent, this increased to a 26 FPS drop. With Extended Distance Scaling set to 30 percent, we experienced a drop of 24 FPS from the baseline. Extended Distance Scaling has a significant impact on the framerate. This allows for a far greater view distance, especially prominent when flying, or looking down from a high elevation. We recommend setting this to Normal if performance is an issue, but we do not recommend disabling the setting.Įxtended Distance Scaling: This is a PC-exclusive feature that allows for Distance Scaling beyond the maximum setting for the regular Distance Scaling option. Disabling Ambient Occlusion entirely can make most scenes, especially interiors, look flat and lacking in depth. Off disables Ambient Occlusion entirely.īottom Line: Ambient Occlusion has a 4-11 percent impact on performance. At Normal, the less accurate SSAO technique is used, while the more accurate HBAO technique is used at the High. Ambient Occlusion is a technique to render indirect shadows-for instance, the shadowing inside of a shelf. on the trunks of palm trees), disabling this option is an easy way to reclaim performance.Īmbient Occlusion: This setting determines the type of Ambient Occlusion used. Because the level of detail added by tessellation may not be readily apparent (e.g. The High and Very High settings performed identically.īottom Line: Tessellation has an 11 percent impact on performance. Setting Tessellation to Normal resulted in a drop of 10 FPS. Essentially, this means that many surfaces such as the trunks of palm trees become realistically bumpy. Tessellation: Tessellation is a DirectX 11 feature that allows for very highly detailed geometry up-close that can scaled back as the distance from the object increases. As ground textures will appear extremely muddy with this disabled, we recommend leaving the setting at 16x. Anisotropic Filtering has a negligible impact on performance (at 16x, we experienced a 3 FPS drop from the baseline.)īottom Line: Anisotropic Filtering has a negligible impact on performance. ![]() Anisotropic Filtering: This setting determines the quality of texture filtering applied to textures in the game.
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